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Ocak, 2022 tarihine ait yayınlar gösteriliyor

Week 13 - Augmented Reality in Language Learning

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 We started our lesson with pictures from Gökan Hoca's previous classes and talked about VR. Then we went on with the difference between AR and VR; apparently augmented reality, overlays digital images onto your view of the real world, often through a smartphone while virtual reality primarily uses a headset to form an immersive 3D experience.  After that, we discussed the places that AR is used. Some of which are; - Education - STEM - Gaming (e.g. Pokemon GO) [Picture 1] - Job Training - Furniture display (e.g. IKEA) [Picture 2]  - Navigation (e.g. Google Maps) [Picture 3], etc.  Then Ayşe Sude said that one of the negative aspects of AR is that it does not seem real, it's way too animatic. Melis also reminded us that some people were injured while playing Pokemon GO; therefore, physical safety could also be an issue. From there on, we learned that AR has 3 types of applications; Image-based, Creation-based, and Markerless . Image-based: Using AR by scanning QR codes or trigg

Week 12 - Virtual Reality in Language Learning & Teaching

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 Our lesson started with technical issues 😀 but we got the party going almost immediately. We went on with discussing whether some of us know or tried VR, Mr. Karacan's previous project about VR, and obtained more information about what VR is. Then we watched an informative video (link down below) about virtual reality. The first thing mentioned in the video was that it was not only for gaming. It has many more features and some of them the VR offers to its users are; - Watching movies & TV shows - Learning to play an instrument - Touring around the world - Meditation - Facing fears (heights, darkness, bugs...) - Additive manufacturing - Attending live concerts or sports shows - Education - Shopping - Hanging out with friends from different places... After the video, we discussed the areas in which VR can be used; education, entertainment, traveling, gaming, shopping, military, meditating, training, finance, architecture, real estate, etc. Our next focus was on a website calle

Week 11 - Machinima in Language Learning and Teaching

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 We started our lesson with a question about our favorite emoji and went on with our routine; Mr. Karacan briefly talked about the topics we mentioned from week 1 to week 11. 💬 Then we started with this week's topic; machinima . Apparently, It is a combination of two words; machine and cinema . So, it's a technique that is used to produce animations with video game graphics . The way we, teachers, use machinima in our classes is almost clear. We are material developers; therefore, we need to come up with activities to make our lessons entertaining. Some of the materials the teachers offer are ready-made materials like coursebooks, worksheets but sometimes, these materials do not meet the expectations. Due to that, it is beneficial for teachers to produce their own materials. In order to do that, Mr. Karacan showed us a website to use; teacheranima.com . Teacheranima has many topics on language teaching (link is down below), like we checked out in the lesson. Teachers can easil