Kayıtlar

Open and Distance Learning

Resim
  Firstly, I apologize for uploading the assignment a bit😅 late. It took me a while to understand the assignment since I missed the first class...... In the classes I attended we learned about how digital resources can be selected. While choosing the materials the teacher should be careful with content (e.g. not showing pride flag, religious symbols, terrorist symbols, violent content, etc.), availability of technology-internet, and pedagogical development. The teacher should focus on the authenticity of materials, appropriateness (age, level, background), interactivity, and receiving feedback. In our lessons Cemil hoca occassionally reminds us about the digital resources for our English lessons such as 5 Minute English, EFL Magazine, ISL Collective, Engoo, ClassTools. For writing skill-based activities through 2.0, the teacher suggested Google Docs, Ethepad, OneNote, and Dropbox paper. For listening and speaking skill-based activities, we discussed Flipgrid, PowToon, Vyond, and Anima

Week 13 - Augmented Reality in Language Learning

Resim
 We started our lesson with pictures from Gökan Hoca's previous classes and talked about VR. Then we went on with the difference between AR and VR; apparently augmented reality, overlays digital images onto your view of the real world, often through a smartphone while virtual reality primarily uses a headset to form an immersive 3D experience.  After that, we discussed the places that AR is used. Some of which are; - Education - STEM - Gaming (e.g. Pokemon GO) [Picture 1] - Job Training - Furniture display (e.g. IKEA) [Picture 2]  - Navigation (e.g. Google Maps) [Picture 3], etc.  Then Ayşe Sude said that one of the negative aspects of AR is that it does not seem real, it's way too animatic. Melis also reminded us that some people were injured while playing Pokemon GO; therefore, physical safety could also be an issue. From there on, we learned that AR has 3 types of applications; Image-based, Creation-based, and Markerless . Image-based: Using AR by scanning QR codes or trigg

Week 12 - Virtual Reality in Language Learning & Teaching

Resim
 Our lesson started with technical issues 😀 but we got the party going almost immediately. We went on with discussing whether some of us know or tried VR, Mr. Karacan's previous project about VR, and obtained more information about what VR is. Then we watched an informative video (link down below) about virtual reality. The first thing mentioned in the video was that it was not only for gaming. It has many more features and some of them the VR offers to its users are; - Watching movies & TV shows - Learning to play an instrument - Touring around the world - Meditation - Facing fears (heights, darkness, bugs...) - Additive manufacturing - Attending live concerts or sports shows - Education - Shopping - Hanging out with friends from different places... After the video, we discussed the areas in which VR can be used; education, entertainment, traveling, gaming, shopping, military, meditating, training, finance, architecture, real estate, etc. Our next focus was on a website calle

Week 11 - Machinima in Language Learning and Teaching

Resim
 We started our lesson with a question about our favorite emoji and went on with our routine; Mr. Karacan briefly talked about the topics we mentioned from week 1 to week 11. 💬 Then we started with this week's topic; machinima . Apparently, It is a combination of two words; machine and cinema . So, it's a technique that is used to produce animations with video game graphics . The way we, teachers, use machinima in our classes is almost clear. We are material developers; therefore, we need to come up with activities to make our lessons entertaining. Some of the materials the teachers offer are ready-made materials like coursebooks, worksheets but sometimes, these materials do not meet the expectations. Due to that, it is beneficial for teachers to produce their own materials. In order to do that, Mr. Karacan showed us a website to use; teacheranima.com . Teacheranima has many topics on language teaching (link is down below), like we checked out in the lesson. Teachers can easil

Week 10 - Gamification

Resim
 We started this week's lesson with a Minecraft background by Mr. Karacan 😸. The first question of the lesson was ' What is your favorite game? ' but I missed that part; therefore I'll answer it here, it is Outlast (and maybe Resident Evil)! I'm a huuuge admirer of horror games.👹  After, we learned the differences between games, game-based learning, and gamification. Games are, as we all know, programs that are produced to make people have fun. Game-based learning is providing education by using games and fun activities but in this way of learning, apparently, the whole content is based on the game. Meaning that the learning is guided by the game . This is the main feature that distinguishes gamification from game-based learning. The game does not direct the whole content, the teacher does. He/she gamifies an element but it does not take place the whole semester. Then Mr. Karacan showed us a list [Picture 1] that contained more detailed differences between the ter

Week 9 - Mobile-assisted Language Learning

Resim
 In this week's lesson, we talked about MALL , an abbreviation for  Mobile-assisted Language Learning . The meaning of this phrase is receiving education from small mobile devices/smartphones.  This way of learning has many redeeming features and positive gainings. The conveniences are, according to Agnes Kukulska-Humme and Olga Viberg (2018) , being accessible anywhere and anytime, personalization, active participation, peer-coaching, etc. It also helps with motivation and enjoyment as well as the reduction of anxiety during language classes.  However, this learning form has negative aspects too. Students are more likely to get distracted by their phones, have safety concerns, or face technical issues; therefore, decreasing the chances of receiving high-quality lessons. Then we mentioned applications/websites to use in order to help the learner improve in speaking skills. Some of which are Duolingo, Voicethread, Twitter, video editing apps, WhatsApp , etc. Using these kinds of we

Week 8 - Learning Management Systems

Resim
 In this week's lesson our topic was LMS , an abbreviation for Learning Management Systems . Such systems help teachers in managing class, homeworks, reports, etc. There are many systems teachers can use as a management tool. The websites/systems we mentioned in the class are below; Microsoft Teams: An system which has features like live meeting, chatting, assigning works, pairing into groups, grading, etc. Perculus: A system that is known for being more private; therefore, safer than other systems. However, it is not applicable because of the lack of features. Blackboard: An education based systems with many features. It is similar to Teams but this one can be accepted more useful due to the convenience of it. It allows teachers to download documents easily. Other striking features are time tracking, various testing types (fill-in-the-blanks, open-ended, multiple choice, etc.), rooms, etc. Edmodo: Guess what? Another education based system 😁 It offers features like online classes